The difference in orientation from the original camera position.Default: 0.000000,-0.000000,0.000000
The difference in rotation from the original camera position.Default: 0, 0, 0
The distance of the surface of the 360º sphere from the viewer. Increasing this also effectively increases the field of view.Range: 0.2 to 2; Default: 1
The target aspect ratio for the output of the effect. Can be any of the following:
A scale factor to apply to the layer after the 360º projection is calculated but before the final pixel data is rendered. This is useful if you want the final rendered image to be a different size from the original, but without missing pieces or loss of resolution.Range: 0.1 to 2; Default: 1
For best quality results, follow these steps:
- Start with any 360º image or video in equirectangular projection format.
- Add your chosen image or video as a layer, and resize the layer so that it is as large as possible without going outside the edges of the project.
- Apply the 360º Reorient Sphere effect to the layer.
- Set Aspect Ratio to the format you want (typically, you would match the project aspect ratio)
- Adjust Scale so that the layer is the size that you want.
- Use either Orientation or Rotation (but not both) to adjust the viewing angle to the one you desire. You can use keyrfame animation to change the viewing angle dynamically.
Moving the Layer
If you need to move the layer somewhere other than the center of the screen, it's best to precompose the layer after applying this effect but before moving it. You can precompose the layer by placing it in a group by itself. By doing this, you ensure that the edges of the original media aren't cut off before it's projected as a sphere.
- Animating a 2D camera's point-of-view within a 3D sphere recorded as a 360º video.
- Cutting back and forth between two people in a interivew recorded with a single 360º camera.
- Using an equirectangular image as a background or environment for a scene.