Properties | ||
Orientation | The change in orientation from the camera's original position. Default: 0.000000,-0.000000,0.000000 |
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Rotation | The change in rotation from the camera's original position. Default: 0.000000,0.000000,0.000000 |
Background
Common image and video encodings, such as JPEG and MPEG, are built to work with two-dimensional media. When working with media that is three-dimensional, such as video recorded with a 360º camera, that media must be flattened into a two-dimensional format before it can be saved, then later converted back to three dimensions when it is ready for use. One popular way to represent a three-dimensionsal sphere in a two-dimensional rectangle is by using the equirectangular projection (also a popular projection for geographic maps).
Usage
Apply 360º Reorient Sphere to any image or video that is contains 360º media as an equirectangular projection, then adjust Orientation or Rotation.
Use Cases
- Change 360º Media Starting Point: Adjust Orientation or Rotation to change the starting point or "straight ahead" point of a 360º video or image in equirectangular format.
- Warp Transition: A popular style of warp transition can made by applying this effect to ordinary (non-equirectangular) image or video. Apply the effect to two images or video clips in sequence, and use keyframe animation to animate the Rotation property.