Properties | ||
Tint | The tint to apply to the layer. The angle determines the hue to apply, and the distance from the center of the disc determines how much is applied (none at the center, full strength at the edge). Default: 0.0º 0.0% |
Usage
Use the color disc to adjust the tint applied to the layer: The angle determines the hue that is applied, and the distance from the center determines how strongly that hue is applied. At the exact center of the disc, existing colors are unchanged. At the edge, colors are entirely replaced with the selected hue and only the luminance is retained.
How it works
Under the hood, this effect works by converting layers colors into the YUV color space. Y is the luminance, and UV together make up the color. The UV components are then mixed proportionally (according to the strength) with the selected hue at fully saturation. The result is then converted back to RGB space.
Keyframe Animation
When Tint is animated with keyframes, the hue and strength components are tweened independently of each other. This means, for example, animating from red to cyan will pass through the intermediate hues (yellow and green) on the way.
Colorize vs Color Tune
Colorize and Color Tune are very different effects. Colorize affects all pixels in a layer equally, while Color Tune can be used to adjust dark or light areas of the layer more or less strongly, and has the ability to affect luminance.
Use Cases
- Change the mood of a photo or video
- Colorize a grayscale map (for example, from Turbulence or Clouds) or colorize a black and white gradient